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mudpeople

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mudpeople last won the day on March 11

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About mudpeople

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  1. mudpeople

    mudpeople live improv 14 June

    https://hearthis.at/mudpeople-yh/freeze-live-june-14-2018-fixed/ Been really loving that site, btw, as an alternative to SC. So far no spam in my DM box, no like-mongers, and no mumble kids. Anyway the recording is the live improv setup at work. Basically what happens during the set is selecting patches from the synths that have memory, selecting drum and Circuit patterns, patching the synths that don't have memory, making sequences for 2 of the synths, selecting melody + bass + kick lines from the rack of prewritten clips (without labels on some, most just labelled by root note), muting and unmuting various parts on various machines, making sure the levels are good and nothing is too loud (the Micromonsta has a tendency to really shred thru a mix at higher octaves, as a good wavetable should), triggering the Kaoss Pad Quad, and overall trying to keep it from sounding like an overly-repetitious 8-bar noodle-fest. I've taken a lot of trouble to make this setup VERY hard to play the same thing twice, even if I'm using the same patterns it's unlikely to be in the same key when played next time, and definitely unlikely to be played alongside the same patterns as before. Especially since 2 synths are run by generative sequencers, and 2 others (the main monos, Microbrute and Triode) are run by the ML185 Max for Live sequencer which maps almost flawlessly to the Launch Control XL. And when I get bored of any patterns I delete them to make room for new ones. Recently I had the idea of making sets of bassline clips that are meant to be something like a basis for progressing through a track, starting with one rather basic pattern then evolving it into a few more clips. It's begun to help make it feel less like just single patterns repeating. And there's no reason to feel locked into just those grouped together, they can definitely be mixed and matched. Someday though I hope to find the perfect sequencer, hard or software, that can do psytrance bass on the fly (The ML185 can do it, but is limited to either 8 16th notes, or using 1-3-1-3-1-3-1-3 stage lengths, where each of those 3s is a single stage, so a single note and single velocity, which sucks).
  2. mudpeople

    mudpeople live improv 23 May

    Most recent recording of the improvisational live hardware setup: As usual, it's almost entirely hardware. I spent a lot of time developing a setup that is difficult to play the same thing twice, and is surprising even to me. Mostly it works out! It's definitely a lot of fun to play. With Minitaur, Micromonsta, JP08, Microbrute, Triode, 0-Coast, Tanzbar Lite, Circuit, MBase 11, Kastle. Recorded from the mixer Record Out with Zoom H1.
  3. mudpeople

    mudpeople live improv 16 April

    Download: https://www.dropbox.com/s/ov6vu1ulsxdmoho/live fixed April 16 2018.ogg?dl=0
  4. mudpeople

    mudpeople live improv 16 April

    Fully hardware (except the long audio clips from Live). With: Moog Minitaur, Jomox MBase11, Arturia Microbrute, MFB Tanzbar Lite, Novation Circuit, Audiothingies Micromonsta, Make Noise 0-Coast, Meeblip Triode, Bastl Kastle All MIDI starts in Live. A few channels are clips, the rest are sequencers. 2 synths are run by ML185 step sequencers which map really well to the Novation Launch Control XL, 2 others are run by generative sequencers that are always making new different sequences. All the audio goes into the Soundcraft EPM12 and a submixer for the Tanzbar Lite and effect returns. All the analog synths have fully analog signal paths right up til 1) part of the signal is sent to the Zoom MS50G DSP effect unit and 2) the audio is recorded onto the Zoom H1. The Minitaur bass box gets a nice Electro Harmonix overdrive pedal and sidechaining with FMR RNC. So far most of the rest of the effects are EQs, but I'm working on that. Master channel effects by Korg Kaoss Pad Quad. https://www.mixcloud.com/josephkastelic/live-april-15/
  5. mudpeople

    Videogames official thread

    My computer is (like most every computer Ive owned) too slow to play any modern games, so basically I stick to anything older than 2013. Modern consoles really don't interest me mostly because of the huge emphasis on being connected to the internet and also the huge price tags. Currently I'm playing Dead Space 2, Torchlight 2, Skyrim, Oblivion, Doom 3, and Call of Cthulhu-Dark Corners of the Earth. Skyrim in particular is pretty much the main game I play. Gotta build those houses. I've been into games since I was very young when my mom would take me to the arcades and I'd play QBert and Star Wars (the one with the vector display Death Star trench). My first FPS was Wolf3D, and in highschool I was way into Duke3D (and made some fun maps, one designed to be played while tripping ). First console RPG was Dragon Quest, then very shortly after we discovered Final Fantasy. Nowadays, though, I don't have a huge drive to play games like I used to (no spending 15 hours straight playing CS without even drinking water or using the toilet), mostly they're a fun time killer. Something about those LootQuest type games, no matter how many Skyrim characters I make, somehow its still fun to find new interesting loot.
  6. mudpeople

    Psychedelic Horror

    Begotten is pretty difficult, yeah. The same director did Shadow of the Vampire, which is much easier to watch and has a coherent plot and actual dialogue. Begotten I guess is meant to be some kind of Christ allegory.
  7. I currently use Live, switched after using Renoise for 6 years or so after I started accumulating hardware (Renoise at the time was very bad for MIDI [has since changed]). I've been able to make psytrance with both of those. I've also done it in Reaper, ReBirth, Jeskola Buzz, SunVox and several old "PDA"-era music apps (including SunVox again), though never really got beyond the writing stage. After reading some debate about Live's render being inferior, I made a test: I made the same basic bassline-kick-percussion loop in both Live and Reaper, with the same exact MIDI, the same exact patches. I rendered from each, and opened them with Sonic Visualizer to see the spectrogram. Sure enough there was a difference in the resolution of the lower frequencies from Live, which were very, very slightly more blurry than Reaper. So, there is a difference, even if it is very very slight.
  8. mudpeople

    mudpeople-Cookies!

    My newest finished track: https://hearthis.at/mudpeople-yh/cookies/
  9. Put some more pieces of the puzzle together, with an overdrive pedal and outboard compressor for the Moog Minitaur bass.
  10. mudpeople

    Psychedelic Horror

    Nice ones. These might be called psychedelic: https://en.wikipedia.org/wiki/Antibirth https://en.wikipedia.org/wiki/John_Dies_at_the_End_(film) https://en.wikipedia.org/wiki/Existenz https://en.wikipedia.org/wiki/Videodrome https://en.wikipedia.org/wiki/Phantasm_(film) https://en.wikipedia.org/wiki/Begotten_(film)
  11. If anyone is interested I can explain everything, but it's a long explanation so I'll wait til someone shows interest. Just finished replacing softsynths with hardware, with the Moog Minitaur for bass. I can't believe how good the Minitaur does for psytrance bass, and so damn easily. And just how much variety you can really get with 2 oscillators even with only 2 waveforms.
  12. https://hearthis.at/mudpeople-yh/ https://mudpeople1.bandcamp.com/
  13. mudpeople

    MY CD DANCE 1 RELEASED AS LOW PRICE

    Now I wish I had a pizza.
  14. mudpeople

    The Official Psynews Welcome(d) Topic

    Hey, totally forgot I even got a new login on this version of psynews... I used to be alleycat on the old psynews, like >10 yrs ago (how tf has it been so long...). Hello again psynews!
  15. 12 tracks accumulated over the past couple years, released into the wild to make room for new occupants: http://mudpeople1.bandcamp.com/album/laminar-flow
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