Jump to content

grimoire

Members
  • Posts

    187
  • Joined

  • Last visited

Everything posted by grimoire

  1. ever tried variable bitrates? you can choose that it makes a track drom 32-192 for example. the quality is not realy noticably different than just 192 but some parts don't need that much. it takes off a few mb and the sound quality is still good
  2. I'm pretty new to goa and all the time I see the term 'full on' what exactly does it mean? first of all please make it smaller, it's over 10 mb. you can use variable bitrates for example. from 32-160kbps or so. the first 3 minutes: nice bassline and drums and sounds for the first 2 minutes. the 3rd minute is just too empty for a long time for my tastes. after that it gets more interesting after the break (at 5 minutes or so) with the weird voice the music is more filled up wich is nice. The only thing I don't like there, or maybe I would like it if the volume of that sound wouldn't be so high. The saw-like sound I mean starts at 6:24. also I liked the voice in the intro, did you record it yourself?
  3. first of all please make it smaller, it's over 11 mb. you can use variable bitrates for example. from 32-160kbps or so. the quality surprised me, very good, especially since you're only makin music for 5 months. The bassdrum sounds very nice and tight too. It's too repititive for me to really enjoy though. Also there are many spacy sounds but miss a melody, sounds more like 2 basslines (isn't that called a layered bass?) + sound effects. Could me me though, I just like good melodies keep up the good work
  4. Hz is a measure for frequency. 1 Hz is one wave per second (from 'zero' up to max, down to min and back to zero again; a sine wave). So it all depends on how many bpm your song is. Lets say, hypotheticaly, that your track is 120 bpm (easy as an example). That's 2 beats per second. So 8 bars of 4 beats is 32 beats so that's 16 seconds. You want 1 sine wave in 16 seconds so the frequency is 1/16th Hz = 0.0625 Hz I hope I explayned it well
  5. when you use the same scale in the same key for the two melodies that are played together you're fine. It doesn't mean that any combination of melodies within the same scale and key will sound good though, but its not going to be dissonant.
  6. sure they do often there are 2 different melodies played together to create a nice harmony. For example first the main melody starts and later they add another layer with a different melody to it. also if they use a delay on a melody you could say it's canon depending on how they set the delay.
  7. thanks for the constructive comments, very usefull! I'm also glad people like the track This is my first goa song ever (I didn't say that in the first post or no one would have listened;) ) and I had a lot of fun making it. My usual style is psychedelic chillout/ambient but I like to experiment with other styles too, like goa. Lately I have been listening more to goa and I know what you mean with 'oldschool sounds' now. Also making a climax in music is one of the hardest things. I'm getting better at it but I'm not really there yet, but I know what you mean. I had a hard time to make the bassdrum sound good tight and hard and I'm still not really satisfied, but that's something for next time. also the high hats neet to be tighter and 'dryer'. Just need to experiment more to find my way into goa. Also I'm dreaming of rewiring reason into cubase sx, I'm sure I could get better quality sounds too within cubase. But that's something for when I have the money to buy a new pc:) I'm still learning a lot every time I make music or even when I listen to music and I promise next time it will sound less oldschool
  8. some very good and helpfull replies here, thanks!
  9. not only panning but reverb is also very important in creating a 'wide' sound. but for the panning usually they don't pan leads to the extreme left or right. also they use delay a lot so that the sound that you hear on the left comes a fraction of a second later on the right (pan the delay to the opposite side) so there's your 'full sound'. also loud sounds sound 'closer' and soft sounds sound more far away. It's actually not as simple as I put it here; reverb also has something to do with it and more things too. Just put on your headphones and tweak the buttons on the synths in the software and see what happens. But for starters you can try some things out now, be creative
  10. Here it is, feel free to give me some feedback Failed also visit my website for more music from me (also ambient and psychedelic chillout)
×
×
  • Create New...