Been tying up some loose ends these past few weeks, which means that now I've finally finished all Tomb Raider games (excluding the newest Shadow Of The Tomb Raider of course).
These were the ones still unfinished:
Angel Of Darkness: The absolutely worst of them all. The controls are absolutely horrible, the level design just plain sucks, the enemy AI is dumb as a rock, the story is just crap. And that new playable character Kurtis Trent is a hopeless failure, and the rather obvious sexual tension they tried to create between him and Lara is just plain ridiculous.
Anniversary: People don't seem to like this one too much, but I found it enjoyable and a nice interpretation of the first TR game. Sure, the controls are a bit odd and the combat auto-aiming is somewhat wonky when you have too many targets at once but that wasn't nearly as bad as in AOD. And yes, the last level is a bit of a torturefest with some really tricky and too tightly timed sequences; there's one particular timed grapple jump sequence that lots of people have troubles with, I finally made it after over 10 years (yeah, I last played this when it came out in 2007 and never made that particular jump no matter what I tried).
Underworld: Got stuck in the Mexico level 10 years ago because of my arachnophobia and some nasty huge spiders (I was completely unable to continue back then). Apparently enough hours in Skyrim (and The WItcher 3 and Kingdoms of Amalur to some extent) have desensitized me a bit so this wasn't so bad after all. A bit too short to my tastes (finished it in about 12 hours) and the story was a bit meh, but at least it brought some closure to what started in Legend (and the Natla part in Anniversary).
And then for some nostalgia: A friend of mine got a Super Nintendo a while ago. Now we're replaying all the Donkey Kong Country games , 2 player co-op of course (it's been 20 years since my last time with these games)
I'm trying to find a copy of Yoshi's Island (for a reasonable price) to play after the DKC project is over.