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Philter

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Posts posted by Philter

  1. Hi Shaft,

     

    the problem with your demands are as follows: the sm 57 is very good for percussion seeing since its a dynamic mic. dynamic mics can handel way more spl (sound pressure level) ideal for loud drum kits and live situations. for an accoustic piano however it is proberbly better to use 2 condenser mics (fatter sound, better dynamics, the prefered studio mic). using a condenser mic to record say a snare will probarbly damage the membrane. condenser mics however will need a powersupply (Phantom power +48v). check out the M-Audio Pre USB.... there are others of course....

     

    link:M Audio PreUSB

     

    EDIT ( I think we answerd at the same time so i didnt see your post about fire wire)

  2. Hi PsyTrance community,

     

    is there a FREEWARE programm for win xp or win 98 that will read my old akai (s900/s950/s100/s1100) and (or) yamaha tx16w sample-DISKS (Floppy-Disks)? please remember the s900, the 950 and the tx16w are 12 bit samplers so conversion to 16 bit is inevitable.

     

    please help if you can...

     

    thanks in advance

     

    phil.

  3. reverb like any traditional effect was designed to put the "band" in a room. on a traditional recording all instrument may be treated with this type of effect to simulate all instruments playing together at the same time at a particular place.

     

    in electronic musik these rules are there to be broken.

     

    i however hardly ever use reverb on kiks and basses because they loose thier puch and quickley become muddy. on leads, vocals, percussion etc. i always add at least litle bit so that they seem to "play" together.

     

    the reverb i use for this is always an auxilary (in sx "send") effect in order to send all the chanels i want to the same reverb.

  4. you are ofcourse right shuffel is somewhere between tripplets and straight, although not equal to tripplets. and haveing listend to some of the examples again, and importing them into cubase i have found that the only track (from the ones ive heard) using shuffel is: Silent Sphere - Moving (aprox 15%).........

     

    so my appologies...ill just go and eat a rotten egg......

     

    hope that helps (me) :blink:

  5. Hi d_vision,

     

    i listend to some of the exanples on psy shop, and came to the conclusion that all the basses and percussion tracks are shuffeld, ie they have a swinging quantize. mabe that is what you meant.

     

    to achive this: (in sx)

     

    1. open dropdown menu "midi"

    2. choose "edit quantize"

    3. use 1/16 type: straight

    4. add swing somewhere in the region between 25% to 50%

     

     

     

    then re-quantise all pecussion and bass traxx., and bobs your unkle.

     

    ps. a tip is for faster traxx use less swing than for slower ones.

     

    hope this helps.

  6. Hi qa2pir,

     

    i had this problem too some time ago, there is a small button on the bottem right hand corner of the plugin, sometimes it works when the butten is pressed i.e. red.... doesent alwas work, but once youve pressed it a few times it works in one of the two statuses....then you dont need to touch it again for that track.

  7. hi bong audio,

     

    a good midi gate is for instance the "advanced midi gate" by oli larkin, the best thing about it being that its freeware, it was also recomended to me on this board. your sidechain in this case would be a midi signal that triggers the gate, to be more exact, when a midi note is recieved by the gate the audiosignal is loud and when no midi signal is being recieved the signal is quieter. so to achive the pumping type of effect i discribed in the example means in practice that: when your kik plays dont send a midi note and in the spaces between send a midi note.

     

    here the link:Advanced Midi Gate

     

     

    @ prosect: how did you route the sidechain compressor in the vst mixer?

  8. hi bong audio,

     

    ive been lookin for this type of effect routing myself but unfortunatley it doesent seem to exist in vst. however there is a way around your problem. (sort of)

     

    for exanple: say you want your compressor to be triggerd by the kik thus limiting the other signal while your kik is playing...

     

    instead of a compressor use a midi gate that allows you to adjust the noise floor, set the floor so that the signal is atinuated to the desired level. then you can trigger the gate via midi to play the signal loud, and when its not triggerd the signal is atinuated. the drawback with this method is ofcourse that the signal can only be processed with two levels....also use the envelope, mabe a longer atack and decay to make this effect sound more realistic... :)

     

    mabe this helps a bit?

  9. The more pressure you put upon yourself, the less inspired you will be....so take it easy drink a cup of tea..........what may help is not to listen to music at all, or at least not the style you want to make, take a step back, an you will see the ideas will flow...not just in your head.....dont worry..... :)

  10. eq in sound forge:

     

    1. open a file.

    2. open the process dropdown menu, choose EQ

    3. 3 types apear, choose the graphic EQ

    the x-axis represents frequecy, the y-axis gain

    4. draw a bell type of curve starting at 800 hz and endig at 2000hz, it peek being at around1400 hz

     

    make sure that all other frequencies have the gain set to -inf. the gain of the peek should not be more than 0db.

     

    I have just discoverd that the graphic EQ in soudforge has a preset called Telephone, it does the same thing.

  11. ok ill try to give you some advice on drum patterns:

     

    First of all before you even lay your hands on any input device such as a keyboard or drumpad, it is important to start tappin beats with your fingers, feet and other limbs. And do this on any occasion you here musik no matter what style. this will help you to get a feeling for groove and variation. Better still would be to take a few lessons from a drummer, or even just practice on a drummkit.

     

    Once youve done that for a while, you will have found the type of grooves and patterns you like.

     

    The next step is then to transefere this knowlage to your sequencer, If you feel that you can not tap as fast as you track is, simply slow it down, record the pattern, and then speed the track to its original tempo.

     

    Important as well is the so called shuffel/swing of the patterns. this determins the groove by shifting notes anywhere (eg.) from straight 16s (very straight) to 16tripplets (very shuffeld).

     

    As far as the sound of your drums is concerned, a raw sound can be achived by keeping the drums very dry. If you want to add Fatness to your drumsound use compression.

     

    Hope some of this helps. :)

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