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Getafix

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Posts posted by Getafix

  1. Do you have another link somewhere? This doesnt seem to want to work at work :(

    597833[/snapback]

    Sorry dude its the only link i've got!

     

     

    @ strydr

     

    Yup i do use cubase..Actually been working on a new mix of the song with my new monitors & the quality is much better & crisper!

  2. I quite dig it... very nice intro

    I love all the different parts of the song and how it's constantly changing, but by the end of the song, I felt you were overdoing it to be point that it kind of killed the buildup(s)...

    I also wish you would have included the part when they say "there is no you, there is only me"... that's just me though lol

    great job, keep it up!

    597303[/snapback]

     

    Hey :D Thanks for the feedback!

     

    I forgot to use the particular lyrics you mentioned! I'll be sure to add them! So do you think i'm changing it too much & should keep it more constant? I get bored by the same rhythm so i'm always changing it..

     

    Anyone else had a listen?

  3. Select 8-bar's worth of kick-drums, right-click: Audio -> Events to Part

    Your kicks are now inside an 'audio part', which is basically a container that groups a one or a number of audio events together as one.  You can edit the clips inside it by double-clicking, which brings up the audio part editor, and remove the part (returning the clips to the arrange window as they were before) by right-clicking Audio -> Dissolve Part.

     

    A 'ghost copy' is a copy of an object that refers to the same data as the original; ie. if you change the copy, the original changes too, and vice versa.  Very useful for repeated riffs, eg. long stretches of similar kickdrums. ;)  Where the default key modifier for a normal copy is alt-drag, the default SX modifier for a ghost copy is shift-alt-drag.  Ghost copies are distinguished by italic names.  If you want to make a change to just one ghost copy and leave the rest as they are, you can convert the ghost part to a real part by selecting it and right-clicking Edit -> Convert to Real Copy; any changes you now make to this object are not reflected in the other copies.  It's vitally important that you keep track of which parts are ghost copies and which are real, as it's easy to mess up your track badly by making large changes to ghost copies without converting them to real ones first.  Used properly however, they are an incredibly powerful tool.

    537499[/snapback]

    :o

     

    Woaaah you've made my day!! Excellents tips man you've just revealed a whole new world in SX that i didn't even know existed! Sweet!!!

     

    You da man! ;)

  4. Hmmm that's a good tip! Why didn't i think of that before? :P

     

    Is bouncing an 8 bar loop into a new audio file the only way to do this, or is there another way?

     

    I'm not sure what you mean by ghost parts though!

     

     

     

    EDIT:

     

    Ok just tried it out by right clicking & choosing audio --> bounce selection which works but there's another problem! Since my master fader is around - 10 db when it bounces the file it goes down by a few db's..Now if i pull the fader up to 0 db & bounce the file obviously it'll clip..Any clue how to get around this? <_<

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