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(OM)Open_Mind

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Posts posted by (OM)Open_Mind

  1. Indeed there are a few great animations to be found on youtube. Wish I could do that too but the rendering is way to slow on my system. I will be updating it sometime in the future and then I will definetely make some too.

     

    How handy software for making this? Can you just explore it as in video game, and then hit render? Or movement path is in formulas too?

     

    If you follow this link you can download the 1600x1200 version. You can find all the fractals I post in my deviantart gallery at full resolution.

    http://persistentaura.deviantart.com/gallery/#/d2teqnd

     

    Thanks, bro. This one is perfect as wallpaper.
  2. Can you do it 1600x1200? Last one I want as wallpaper too :rolleyes:

     

    Lo-o-ong time ago I was about coding fractal-picture-draw programs on pascal. But computers (286-386) was too slow. And CGA-VGA video cards too crappy to see it in all beauty.

     

    Thanks for bringing me back to world of fractals, but on new level. I'm now exploring youtube. Some guys make really fantastic video trips. Very good match for goa trance, and psychedelic music in general.

    http://www.youtube.com/watch?v=6w6vo9t62c0

  3. Still Parvati Azure my favorite, old tracks aren't bad... however you improved your skill today :)

     

    Yes you right, but improved skill don't stop me from continue my oldschool goa way.

     

    amithaba_buddha, Imba, so you guys vote for Parvati. Maybe some day I'll resurrect it on new level, or make something similar ;)

  4. Its not forbidden to drop audio in the arrangement and yes its the same thing, what I am saying is, that you can obviously use a sampled kick, just drop it in the arrangment, or import it in your sampler and trigger it. The thing is that, for example, the kick and/or the bass patch, are an important part of what you can do with your sequencer's drum/bass synths. I always make my own kicks from scratch using Ultrabeat and its a good indication of the kind of kicks you can get from using Logic's native drum synth.

    Every single kick on our 2 released and 3rd unreleased albums, were made from scratch using Ultrabeat.

     

    Peace out.

     

    It seems Cubase SX 3 don't have good synth to make kick. Maybe it can be done in monologue, like I did kick in ES1. I don't sure about Cubase 5.

     

    Logic have really awesome synth/sampler for drums, UltrabeaT. And it's like other native plugins very CPU/memory friendly! Another good thing about it - you can automize almost every parameter! Nice to know you use it in proper way ;)

  5. Nice idea.

    But I don't get one thing.

    Obviously we can use samples from our sampler libraries, yet use your sequencer's native sampler, if you are not simply dropping the audio in the arrangement.

     

    Is dropping audio in arrangement audio track forbidden?

    Let's see an example. What the difference if I drop WAV with long sound into my native sampler, turn off filters and envelopes, and just make long midi note on it,

    or drop WAV into audio track... It will achieve same result, isn't it? ;)

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    I'll go second using Reason 3 on windoze notebook.

     

    http://soundcloud.com/goamech/goamech-parvatis-azure

     

     

    Kick was from sample, pitchshifted in reason drum mashine. Substractor for the bassline.

    All leads were made using the Substractor and Mallstrom.

    Percussion sounds are entirely from basic refillz that comes with Reason 3.

     

    I know mixing engine of reason not accurate, and EQs suck as well. But... There was not track mixing process in other DAW!

     

    I think it can be done much more in Logic native. But with mixing of both Logic and Reason via Rewire - possibilities are endless. Is mix of 2 DAWs allowed in this thread? Anyway reason is not an DAW in common sense.

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    I don't remember 100% exactly about 3d one, but I think it was made with Cubase SX 3 [native plugins/fx/no gear].

     

    http://soundcloud.com/goamech/open-mind-witchcraft-simplicity

     

    Bass - monologue or EQ'ed vb1. Leads mostly monologue too:) Percussion was done with massive audio track work ( was made from audio cuts and one-shots). It's because Steinberg Cubase SX 3 haven't good sampler for drums, but have convenient audio editing engine. Cubase's algorithmic reverbs is sexy and musical too.

     

     

     

    Good Luck

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